#include "object.h"
#include "../rendering.h"

#include <iostream>
using namespace std;

Object::Object()
{

}

void Object::AddRenderObject(RenderObject *pNewRenderObject)
{
    RenderObjects.push_back(pNewRenderObject);
}

void Object::AddPhysicsObject(PhysicsObject *pNewPhysicsObject)
{
    PhysicsObjects.push_back(pNewPhysicsObject);
}
